Software engineerBrazil · Remote

I build things.Mostly software.
Always with intent.

Mobile products, useful systems, and the kind of problems that only show up after everything was supposed to be working.

What I do

Engineering that survives contact with reality.

01

Mobile engineering

Product-minded mobile development across React Native, iOS, Android, and the native edges in between.

02

Product systems

Interfaces, APIs, data flows, offline states, and the invisible structure that makes a product feel obvious.

03

The difficult bits

Performance, background behavior, platform constraints, and bugs with suspiciously good timing.

How I work

Less theatre.
More signal.

01

Understand before building

The first solution is usually just the fastest way to discover the real problem.

02

Make the complex legible

Good engineering leaves fewer mysteries behind — in the product and in the code.

03

Care about the last 10%

Loading, failure, interruption, recovery. The unglamorous states are still the product.

Lab / Experiments

Small ideas.
Sharp tools.
No roadmap.

A place for prototypes, open-source tools, visual studies, and other things built to answer “what if?”

Experiments arriving as they become interesting.

About

Black-and-white portrait wearing a Dungeon Master hat
Systems, stories — same problem: edge cases.

I’m interested in the whole thing.

I’m a software engineer focused on mobile products and complex interactions. React Native is where I spend most of my time, but frameworks are tools, not identities.

I like understanding the system, finding where it bends, and building something simpler, reliable, and pleasant to use.

Experience, safely summarized

Years spent building and improving digital products.

Cross-functional teams · Mobile architecture · Product engineering · Technical direction

No client names, secret dashboards, or suspiciously specific growth charts. Good work can respect a good NDA.