Software engineerBrazil · Remote

I build things.Mostly software.
Always with intent.

Mobile products, useful systems, and the kind of problems that only show up after everything was supposed to be working.

01 Practice · What I do

Engineering that survives contact with reality.

01

Product engineering

I turn unclear business problems into systems people can actually use, covering requirements, trade-offs, interfaces, APIs, and delivery.

02

Mobile products

React Native and TypeScript across iOS and Android, grounded in production maintenance rather than framework theatre.

03

Frontend systems

Next.js, responsive interfaces, motion, transactional communication, and the reusable structure behind polished product experiences.

02 Method · How I work

Less theatre.
More signal.

01

Understand before building

The first solution is usually just the fastest way to discover the real problem.

02

Make the complex legible

Good engineering leaves fewer mysteries behind, both in the product and in the code.

03

Care about the last 10%

Loading, failure, interruption, recovery. The unglamorous states are still the product.

03 Selected experience · NDA-safe

The work,
not the logo wall.

Product leadership · Web3 · Frontend systems · Production mobile

Résumé · Print edition

José Ronaldo
Souza Jr.

Senior Software Engineer · Mobile & Product EngineeringJoão Pessoa, Brazil · Remote (UTC-3)hello@zeronaldo.devLinkedIn ↗

Software engineer with eight years across engineering and product roles, combining mobile and frontend development with technical leadership for international clients.

Selected experience

2023 — 2026
Entermotion Design Studio Inc

React Native Developer

Helped build and evolve patient- and provider-facing healthcare applications across iOS and Android using React Native and TypeScript. Worked across complex GraphQL/Apollo data flows, performance, native behavior, application lifecycle, and production debugging

2022 — 2023
Sortium

Frontend Developer

Built production Next.js and TypeScript experiences for a digital-collectibles platform serving an estimated 40k–60k active users, including responsive, motion-heavy interfaces and a composable transactional-email system validated across Gmail, Outlook, and mobile clients.

2021 — 2022
Popstand

Product Manager

Led a multidisciplinary team of approximately five engineers. More than doubled monthly delivery throughput and guided privacy-sensitive laboratory and state-reporting integrations.

2020 — 2021
Popstand

Frontend Developer

Built across healthcare, React Native, Next.js, Firebase, and Web3, including a stakeholder-validated prototype for a unified NFT-creation workflow.

2018 — 2020
Fractal Tecnologia · Fácil Soluções

Frontend Developer · Development Intern

Built React/Redux applications and data-sensitive internal systems using reusable components, automated tests, PHP, and PostgreSQL.

Core tools

React Native · TypeScript · Next.js · GraphQL · Apollo Client · Firebase

Product & delivery

Technical leadership · Stakeholder communication · HL7-based reporting · Web3 APIs

Education

Bachelor’s degree incomplete · Information Technology

01Popstand

Product management · ~5 engineers

Healthcare operations leadership

Led frontend, backend, and mobile delivery for an international healthcare client. Broke large Jira items into parallel workstreams, more than doubling monthly throughput while preserving peer review and integration quality.

  • HL7-based reporting across multiple US states
  • Privacy-sensitive laboratory workflows
  • Client communication and technical coaching
02Popstand

Next.js · TypeScript · Web3

A simpler way to create on-chain

Built the initial structure of an NFT marketplace across frontend, application APIs, deployment, and stakeholder communication. Designed a validated prototype that presented dependent blockchain operations as one guided creation flow.

  • Collection and asset creation
  • Third-party Web3 APIs
  • Feasibility before premature resilience
03Sortium

Next.js · TypeScript · Styled Components

Frontend systems with sharp edges

Built responsive, accessible, motion-led interfaces for established and experimental digital products. Designed a composable transactional-email system driven by reusable blocks and backend-provided content.

  • Gmail, Outlook, and device validation
  • CSS animation and responsive UI
  • Registration and error-state ownership
04Entermotion

Two healthcare apps · iOS + Android

Production mobile, without mythology

Helped build and evolve provider- and patient-facing React Native applications across iOS and Android, spanning scheduling, messaging, forms, billing, payments, and other healthcare workflows. Worked across GraphQL/Apollo data flows, performance, native behavior, application lifecycle, and difficult production issues.

  • React Native and TypeScript
  • iOS + Android / native debugging
  • GraphQL and Apollo Client
  • International collaboration in English

Specific enough to show the work. Careful enough to respect the people who trusted me with it.

04 Lab / Experiments

Small ideas.
Sharp tools.
No roadmap.

In progress · Personal experiment

RPG Session Board

A focused space for shaping tabletop sessions: keeping ideas, moving parts, and the inevitable chaos visible enough to actually use at the table.

Campaign notes deserve better than archaeology.
Product concept · Early exploration

Playdate

A local map for parents looking for places that are genuinely kid-friendly — with useful details about play areas, monitors, age ranges, pricing, and recent experiences from other parents.

Their play. Your date.

05 About

Black-and-white portrait wearing a Dungeon Master hat
Systems, stories — same problem: edge cases.

I’m interested in the whole thing.

Senior Mobile & Software Engineer with 8 years of experience building and scaling cross-platform applications for international clients. Specializes in navigating complex technical constraints, regulatory integrations (such as healthcare workflows and HL7 standards), and bridging engineering execution with product clarity.

I like understanding the system, finding where it bends, and building something simpler, reliable, and pleasant to use. Outside work, the same instinct usually turns into a D&D campaign.